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        <title>tutorials:introductions:bouncingball - created start of bouncing ball tutorial</title>
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        <description>A bouncing ball animation

This tutorial provides a quick introduction to Moonlight|3D. We will create a small, simple bouncing ball keyframe animation to familiarize ourselves a bit with the user interface.

Obviously, the first thing to do is to start Moonlight|3D. After the splash screen is gone you should be able to see something like this:</description>
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        <description>Tutorials index

Introductions

 A bouncing ball animation</description>
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        <title>documentation:index</title>
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        <description>The Master Plan or Why Moonlight|3D is the First Step to World Domination

Moonlight|3D

User Documentation

 User's Manual

 Reference Manual

Developer Documentation

 Programmer's Manual

 HOWTO: Writing Moonlight|3D plugins - out of date

Moonlight HDR Viewer

 User's Manual</description>
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        <title>start - external edit</title>
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        <description>This is the Moonlight|3D user wiki. Here you can find documentation and tutorials related to Moonlight|3D and the Moonlight Application Framework. The main Moonlight|3D pages can be found at &lt;http://www.moonlight3d.eu&gt;.

Feel free to edit the pages in this wiki. Contributions are always welcome!</description>
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        <description>*  Give short overview of major components of Moonlight|3D
	*  Handle backend and document structure first
	*  Then describe user interface

Moonlight|3D is a complex application and it is easy to get lost in the sometimes very intricate details of its inner workings. Therefore, gaining a rough understanding of all the modules inside Moonlight|3D is essential when you trying to dig into the source code. This chapter intends to give a short tour of the program before the individual components tha…</description>
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        <description>Batch mode is a mode in which the Application framework runs without a graphical user interface. This can be useful for running e.g. user scripts that do not require user input or other non-interactive processing. This mode of operation is specifically designed for running as part of larger batch jobs that may be executed in a typical headless environment.</description>
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        <description>Main Window

	*  File
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	*  View
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        <description>This reference lists and describes all Operator Graph Nodes that are available in Moonlight|3D.

AddVertex: Add a new vertex to a mesh

Plugin: eu.moonlight3d.ml3d.modelling.mesh

Properties:

	*  name (String)
	*  position (Vector3D)

CopyFromCache: Copy cached scene graph nodes into the node's output</description>
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